

Okabe: I didn’t really think about creating a company for myself when I did that. What was the inspiration to get this studio together and start making music that sounds this way? GamesBeat: How did Studio Monaca come together? The sound is unique. If Nier: Automata the game didn’t come to fruition, then we wouldn’t have anything else that would follow that. Taro: Everything, the theatrical performances and the novellas, they’re all there because the game exists. If all of a sudden, six months in, this collaboration wasn’t working, would you have taken Automata and explored it in some other medium? Drakengard 3 had its novella, and there’s the Yorha stage play.

GamesBeat: I’m always interested in how the Nier story ends up taking different forms. But Taro and Taura, who’s the lead planner for Nier: Automata, they actually hit it off really well. It was a gamble, to see if that worked or not, and if it didn’t work, maybe I was just going to lock Taro up somewhere. We wanted to see if they would fit well together. Saito: The six-month period was actually to figure out if Yoko Taro, who’s kind of a devil, would fit well with Platinum Games, a master developer. What was the moment where it was clear that Automata was going to work? And if it wasn’t, you were going to kill the project. GamesBeat: Saito shortly after Nier: Automata was announced in 2015, you said the plan was to give the project about six months to see if it was going to jell. Taro: Okabe is getting more and more arrogant as time goes by. GamesBeat: Since you’ve been collaborating together as a trio for so long - Saito and Taro since the original Drakengard, and Okabe since Nier - how have the three of your changed your collaboration over the past 10 and 20 years? How has the shape of it changed? Keiichi Okabe, the composer behind Automata’s haunting, idiosyncratic score, has been working with them since the PlayStation 3 and Xbox 360 game Nier Gestalt/Replicant, and he’s been friends with Taro since their college years. Nier director Yoko Taro and producer Yosuke Saito have been working together since Drakengard, (technically the first game in the series) went into production in 1999. The creators of Nier: Automata have been making surreal, soulful action RPGs together for nearly two decades but it was only last year they made a hit. Some collaborations beat the odds and survive, though. If the audience doesn’t like what you’ve made together, it’s all over. Unlike marriages or friendships, which can endure hard times and come out stronger on the other side, people trying to make great entertainment and art together don’t always have the luxury of enduring failure. Learn more about the event.Ĭreative collaborations are mercurial beasts. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.
